how to download when i click the download button it downloads it in to a win rar file what to do from there
A downloadable game for Windows
Nova Swarm is a 1v4 local multiplayer VR space battle game. A maniacal AI ship (the VR player) with a powerful laser, rechargeable shield, and undying hatred of the human race faces off against an armada of humans (up to four players with standard XBox or similar controllers) piloting fragile but agile ships capable of using a variety of weapon and tactical item configurations. Not only that, but the ships are invisible when they’re not shooting. Grab four friends, or just face off against some CPU players. Either way, there will be tons of explosions.
VR needs more local multiplayer games.
Playing a single-player game in VR can often feel isolating. Even when others are watching, you’re stuck in a headset where you can’t see anyone around you. Also, those others may feel left out, especially after the novelty of VR has worn off. VR is such an amazing experience, and it should be fun not only for the person in VR, but for everyone else too. Local multiplayer in the usual symmetrical sense is currently difficult to achieve in VR, but there are a lot of possibilities for asymmetric gameplay. With games like Keep Talking and Nobody Explodes and Panoptic (which is currently a demo), it’s clear that there are ways to make VR feel inclusive and fun for both the player in VR and those outside of it.
Nova Swarm pits a deadly goliath of a ship (the VR player) against an armada of little ships (up to four players with standard XBox or similar controllers).
...isn't in this game. YET. Creating a local multiplayer experience was my primary goal, but I sympathize with both the fact that VR is expensive and gathering friends can be like herding space-cats. Getting VR players playing with non-VR players over the internet is now my primary focus on this game, and though I have to balance that with my real job, it's about 50% networked already, and should be ready for online play in a few months. Updates to come!
Want to support this game?
If you like what you see and want me to keep making stuff like this, you can donate a bit o' green when you download the game (thanks!)
Alternatively, you can become a supporter of my work via Patreon!
This game is in Alpha!
That means there's a good chance things will be broken, weird, or even just plain not fun (though I hope that's not the case!) I'll be continuing to improve on things over time, so it will also go through a lot of changes.
Awesome! I love feedback! Whether you love it or hate it, here's a form you can fill out to voice your opinion. All feedback is very valuable at this stage of the game, so I thoroughly appreciate anything you take the time to say.
The controls aren't listed anywhere in-game yet, so read up on them here if you want the full experience.
Goliath (The VR ship)
Large, powerful, dangerous, and outnumbered
- Move around by moving your HTC Vive controller
- Laser: Shoot your primary laser by holding the trigger
- Dust: Shoot dust (which is attracted to Dragonflies) with a quick press and release of the trigger
- Shield: Disable and recharge your shield by holding the touchpad button
- Shockwave: Press the grip button to charge and release a shockwave in a large radius around you that pushes away Dragonflies, briefly disables them, and causes them to smoke for a while. You can have up to 3 of these stored.
Dragonfly (The Controller ship)
Fragile, agile, and usually invisible
- Aim: Right joystick (press Start button to switch between normal and inverted)
- Accelerate/Decelerate: Left joystick, up to speed up, down to slow down
- Roll: Left joystick, left and right to roll left and right
- Shoot: Right trigger
- Shield: Left trigger (Uses energy)
- Dodge: Right/Left bumpers (Uses energy)
- Boost: Left joystick press (Uses energy)
- The Goliath has one life. Its health is shown in red on the top of the screen (and on the Goliath itself)
- The Dragonflies have a shared total of 20 lives. Their lives are shown in blue on the top of the screen (and on the Goliath itself)
- Dragonflies are invisible to the Goliath unless they're shooting, or if revealed by dust or a shockwave. Be stealthy!
- There are several different weapons a Dragonfly can have. You can switch to another weapon by grabbing one of the four red boxes that respawn at the edges of the map.
- The yellow stars are powerups.
- Dragonflies can collect up to 3 by flying into them. These upgrade weapon reload speed, damage, size, velocity, etc.
- The Goliath can collect up to 3 by shooting them. They gain a shockwave for each.
- Running into the Goliath will damage dragonflies but do nothing to the Goliath.
"Have you thought about..."
- "...Making the Dragonflies 5x faster?"
- "...Making the Goliath 10x faster?"
- "...Slowing down bullet reloads but having one-hit kills?"
- "...Firing the shotgun at machinegun speeds?"
Of course! In fact, if you press ESC or the menu button on the Vive controller, it will open up a Settings panel where you can adjust the way the game plays to your liking, and even save and load your adjustments. That said, if you find that an adjustment you make significantly increases the "fun factor" for you, please let me know in the feedback form!
Does this game have a Discord server?
It does! Feel free to join and make your voice be heard:
- This game gathers anonymous data (length of matches, weapons used, damage ratios, etc.) to help gain some insight into what's working and what isn't. It doesn't collect any names or other text information you put in.
- This game involves a VR player playing in close proximity to players focused on a screen. One would hope it's obvious, but I'll say it anyway: be aware of your surroundings! That includes both lamps AND other people's heads. We don't want to ACTUALLY exterminate the human race.
|Tags||Bullet Hell, Controller, Flight, Local Co-Op, Local multiplayer, Space, Unity, Versus, Virtual Reality (VR), Zero Gravity|
|Average session||A few minutes|
|Inputs||Xbox controller, Gamepad (any), HTC Vive|
|Player count||1 - 5|
Click download now to get access to the following files:
- Status Update: Still in hibernation, possible update in the near futureDec 09, 2019
- BostonFIG and NetworkingOct 01, 2018
- The Inevitable SlowdownMay 22, 2018
- Small Balance Changes and FixesApr 18, 2018
- Emergency Protocol, Hack Buff, Rubberbanding, and Dust!Apr 05, 2018
- New Abilities, New Settings, New FunMar 21, 2018
- UI and Mechanics UpdatesFeb 26, 2018
- 2018: A Space(ship Game) OdysseyFeb 12, 2018
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Extract it? Though I usually recommend using the itch app, since it automatically updates the game and handles/organizes things a bit more nicely.
I have a nintendo switch pro controller but I think this only works with a xbox gamepad and I don't wanna pay for one. Pls can you make the game work on any controller(or at least popular ones) or even keyboard and mouse so all can play this game
Huh, I'm surprised it doesn't work with the Switch Pro controller. If I get around to updating this again at some point, I'll look into why that might be (and mouse and keyboard support will be added).
Nice and ty. It doesn't work for the pro controller btw because there's no way to select the spaceship but Im guessing the analogue stick would of worked to actually fly the spaceship but like I said Ty
I'm sure you've been asked this before but are there any plans to release a version for the Quest?
I don't have a Quest, but if you can play PC games on it (which, presumably you can now with Air Link or the Oculus link cable), it should work fine? If you're asking about a standalone version, since the game is based around having other players using controllers, probably not.
Hey there, love your game, any chance you could release this on steam? Only then can we play online with friends via Remote Play Together, that way you won't have to develop an Online Mode yourself and I can play with all my friends who are too scared of CORONA to visit!
Hi! I've definitely thought about it, as Remote Play Together would be super great. I'm in the process of reworking a number of things with the game at the moment (no idea when that will be done, since this is a side project), and will probably want to finish that before putting it on Steam.
In the meantime, I've heard good things about using Parsec to play multiplayer games remotely.